Sasaki Ganryu — also known as Sasaki Kojiro — is Musashi's arch-rival and the final boss of the Kiyomizu-dera Temple demo stage. He wields an Oni Gauntlet of his own, making him far more than a mere human swordsman. Ganryu is languid, self-confident, and devastatingly precise. His attacks are deliberately delayed to bait your parry, and his Oni-powered moves can one-shot an unprepared player.
This guide covers every phase of the Ganryu encounter, from the initial duel to his altered Oni form, with specific counters for each attack pattern.
Armament: Two Celestials (for healing) or Earth-Shakers (for stamina break). Items: At least 2 healing medicines. Gauge: Enter with a full Awakening gauge if possible — save it for Phase 3.
Boss Overview
Phase 1: The Duel
The first phase is a pure sword duel. Ganryu relies on delayed slashes and quick thrusts, testing your ability to read his timing rather than react to speed. His health bar is relatively short, but his damage is high.
Key Attacks in Phase 1
- Delayed Vertical Slash: Ganryu raises his blade and holds for 1–2 seconds before slashing down. Counter: Wait for the blade to start moving, then parry. Do NOT parry on the wind-up — that's the bait.
- Quick Thrust: A fast, low-damage poke used to interrupt your attacks. Counter: Deflect sideways and punish with a light combo.
- Two-Hit Combo: Horizontal slash followed by a vertical cut. Counter: Parry the first hit, dodge the second, then counterattack.
- Left-Hand Grab (unblockable): Ganryu reaches out with his left hand. This cannot be parried. Counter: Dodge backward or sideways immediately. If grabbed, he deals heavy damage and throws you.
Stay at Mid-Range
Ganryu's delayed slash is easiest to read at mid-range. Don't crowd him — his quick thrust and grab are harder to see up close. Circle him clockwise (away from his sword arm) and wait for him to commit.
Punish After Parry
A successful parry on the delayed slash gives you a 2-hit light combo window. Don't go for a third hit — Ganryu recovers quickly and will counter. Two lights, then back off and re-engage.
Watch for the Grab Tell
The left-hand grab has a distinct tell: Ganryu's left hand twitches and he leans forward slightly. As soon as you see this, dodge. Never try to parry it — grabs bypass your guard entirely.
Phase 2: Oni Gauntlet Awakens
At roughly 60% health, Ganryu activates his Oni Gauntlet. His attacks gain elemental power, he moves faster, and he gains new moves. His heavy punch in this phase drains your Awakening Gauge on hit — so if you've built a full gauge, don't get hit before using it.
New Attacks in Phase 2
- Oni Punch (heavy): Ganryu charges forward with an Oni-powered punch. Deals heavy damage and drains Awakening Gauge. Counter: Dodge sideways at the last moment — don't dodge backward, the punch has tracking range.
- Elemental Slash Wave: A ranged projectile fired from his blade. Counter: Deflect through it or jump over. Can also be reflected with a well-timed parry.
- Teleport Slash: Ganryu vanishes and reappears behind you for a backstab. Counter: Listen for the teleport sound cue, then dodge forward (toward where he was) to avoid the backstab.
Ganryu's Oni Punch drains your Awakening Gauge. If you've been saving a full gauge for Phase 3, prioritize dodging this attack above all else. Getting hit once can waste an entire gauge you spent minutes building.
Phase 3: Altered Form (Full Game Only)
In the full game (not the demo), Ganryu enters a third altered form at ~20% health. His body warps with Oni energy, he gains a move called Gioh — a devastating charged attack — and his aggression spikes significantly.
The Gioh Attack — How to Interrupt
Gioh is Ganryu's most dangerous move. He raises his Oni Gauntlet, charges for 2–3 seconds, then unleashes a massive area-of-effect blast that can nearly one-shot you. You must interrupt it.
Switch to the Oni Bow
As soon as you see Ganryu start charging Gioh (his gauntlet glows bright red and he roars), switch to the Oni Bow armament.
Shoot the Gauntlet
Fire a charged arrow directly at his Oni Gauntlet (the glowing red hand). A direct hit interrupts Gioh and staggers Ganryu for a full 3-second punish window.
Unleash Everything
Use the stagger window for your heaviest combo: Earth-Shakers charged blow → light string → Awakening Form if available. This is your best damage window in the entire fight.
Play defensively until Gioh. Don't chase damage — Ganryu is too fast and aggressive in this form. Circle, parry what you can, dodge everything else, and wait for the Gioh charge. Each successful interrupt gives you a massive punish window. Three Gioh interrupts plus an Awakening burst should finish the fight.
Complete Attack Pattern Reference
| Attack | Phase | Counter |
|---|---|---|
| Delayed Vertical Slash | 1–3 | Parry on blade movement, not wind-up |
| Quick Thrust | 1–3 | Deflect sideways, light combo punish |
| Two-Hit Combo | 1–2 | Parry first, dodge second |
| Left-Hand Grab | 1–3 | Dodge immediately — unblockable |
| Oni Punch | 2–3 | Dodge sideways (not backward) |
| Elemental Slash Wave | 2–3 | Deflect through or parry-reflect |
| Teleport Backstab | 2–3 | Dodge forward on teleport cue |
| Gioh (charged blast) | 3 | Interrupt with Oni Bow to the gauntlet |
Rewards & Preparation
Defeating Ganryu in the demo unlocks the full game purchase prompt and gives you a taste of the game's boss design. In the full game, defeating him advances the story and unlocks the Kiyomizu-dera Temple area for free exploration. You'll also gain a significant amount of purple souls (Awakening gauge) and a rare crafting material.
Before entering the Ganryu arena, make sure you: (1) Have the Two Celestials or Earth-Shakers equipped, (2) Carry at least 2 healing medicines, (3) Have a full or near-full Awakening gauge (build it by parrying the Genma before the arena), (4) Have the Oni Bow ready in your armament slot for Phase 3 Gioh interrupts.
Frequently Asked Questions
Q: Is Ganryu the final boss of the game?
A: No. Ganryu is a major story boss encountered early (at Kiyomizu-dera) and again later in an altered form. The game features 13+ bosses total, including Daidara, Rasho-gan, Dohatsu-ten, Nue, and the colossal Shuten Doji.
Q: Can I parry the Gioh attack?
A: No. Gioh is an unblockable, unparryable area-of-effect blast. The only way to stop it is to interrupt the charge with an Oni Bow shot to Ganryu's gauntlet. If you fail to interrupt, dodge as far away as possible — the blast has a limited radius.
Q: What's the best armament for this fight?
A: For survivability, use Two Celestials (healing skill). For damage, use Earth-Shakers (stamina break on the delayed slash parry punish). The Oni Bow is required for Phase 3 Gioh interrupts, so keep it in your loadout regardless of your primary armament.


